About

Our vision and mission

To empower more people to be informed about and involved in membrane research.

Membranes are relevant for all because they play an important role in the purification of water, which is an essential commodity for everyday life, and in the treatment of wastewater, which is crucial for the protection of the environment and public health.

Our aim is to bridge the gap between scientific advancements in the membranes field and the wider society. We want to kindle the interest of both children and adults in membrane research through interactive digital tools, such as games, apps and immersive technology.

Immersive technology, especially Augmented or Virtual Reality (AR/VR), could be a pioneering tool for visualization in this field, especially with the ability to zoom in across multiple scales and observe around 360 degrees.

Our impact

Our workshop on ‘Membranes For Water Filtration’ at Somerscience Festival 2024 was a huge success with 58 enthusiastic participants. Our stall at the science fair attracted many of the festival’s 5,000+ visitors.

We also brought our fun activities to the Festival of Tomorrow 2025, where nearly 5,000 visitors explored five free interactive Discovery Zones.

In the future, we aim to continue our efforts and engage even more people in membrane technology.

What we do

Brainstorm

We work with creative specialists to bring in new ideas.

Inspire

We deliver interactive events in spaces that attract diverse groups of people such as science festivals.

Design

We develop physical and digital props and activities for workshops and events.

Teach

We help people gain an understanding of membrane concepts and applications.


Meet the team

Dr Dinesh Mahalingam

Research Associate at University of Bath

Dr Liana Zoumpouli

Research Associate at University of Bath

Dr Olawumi Sadare

Research Associate at University of Bath

Clare Frances

Creative Producer &
Technologist

Tiffany Teng

UX Designer

Gareth Campbell

STEAM Educator & Interdisciplinary Artist

Paul (Joey) Clark

Software developer


Collaborators and funding

This project was made possible through an Engage and Involve Grant provided by the Public Engagement Unit at the University of Bath, and further supported by an NCACE micro-commission.

University of Bath

Department of Chemical Engineering

The Studio in Bath

Bath Spa University


The MoSAIC

The Museum of Science, the Arts & Interdisciplinary Collaboration

SynHiSel

EPSRC Programme Grant

Have a question, comment, or suggestion?

Let us know if you have any questions or would like to work with us.